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Ticket to ride 10th anniversary
Ticket to ride 10th anniversary






ticket to ride 10th anniversary

You’ll never have to worry about getting everything back into the box because everything has its place. All of this newness fits nicely in the box. All of the cards are standard size and feature updated artwork. The destination tickets from the 1910 expansion are included. If your normal gaming table is card table sized or smaller, you’ll need to be okay with some of the board hanging off the edges. The new board does not fit on a standard card table. Having a 50% larger board is great, unless you are restricted by space. The board also features a new illustration. Which means the map is pretty darn big now. The new board is 50% larger than the original. The next major overhaul is the game board itself. The game just feels and looks better with these new additions. Now, instead of dumping your trains out onto the table, they can be kept in their tin all nice and neat. These are a much better storage solution than the old plastic baggies. To top things off, each of the new train sets are stored in individual metal tins. They are larger than the old trains, and each color is unique in shape. If you don’t already own Ticket to Ride, the 10 th Anniversary Edition is definitely the version to pick up.įor starters, the new trains look great. The short answer is: absolutely!ĭo you need this version if you already own the original and the 1910 expansion? Maybe not entirely, but if your copy is dinged up or you favor the larger board and new trains, then yes, certainly. Whoever holds the most cards collects 8 points, with other players collecting fewer points.Is it worth it? I’m sure that is the question on a lot of your minds. Players then sum their points, scoring points for the routes that they've claimed during the game, the trade contract tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their carts), and their standing among those who hold merchandise bonus cards. Players take turns until someone has no more than two carts in their supply, then each player takes one final turn, including the player who triggered the end of the game. Whenever you complete a route that has carts depicted on it, with these primarily being on the perimeter of the city, you claim a merchandise bonus card. On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up wild card, which counts as all six colors in the game) or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route) or you draw two trade contract tickets and keep at least one of them.

ticket to ride 10th anniversary

You mean to profit from this!Įach player starts with a supply of 16 carts, two transportation cards in hand, and one or two trade contract tickets that show locations in the Amsterdam market. Goods from around the world are piling up on the docks, in ship holds, in warehouses, and on the banks of its countless canals. Amsterdam is the beating heart of global trade and the wealthiest city on Earth. You are in the middle of the Gouden Eeuw, the Dutch Golden Age.

#TICKET TO RIDE 10TH ANNIVERSARY SERIES#

Ticket to Ride: Amsterdam features the familiar gameplay from the Ticket to Ride game series - collect cards, claim routes, draw tickets - but on a map of 17th century Amsterdam that allows you to complete a game in no more than 15 minutes.








Ticket to ride 10th anniversary